How to Get Broken War Again
Since its launch in 2017, Total War: Warhammer 2 has continued to change as it received regular updates, each filled with more unique and heady content from the Warhammer Universe, from new maps and free Lords to new factions and complete reworks of old ones.
As it's gone through its development wheel, the balancing for its diverse Lords has fluctuated wildly with power levels seeming to veer from godlike to nigh useless with each subsequent patch. Simply as these Lords have continued to alter, then have the builds that completely pause the game. Some of them have become pretty creative and ridiculous. If y'all're looking to add a little chaos to your campaign or just make an unstoppable squad that steamrolls the One-time Globe, then why not try out a few of these?
ten Noctillus And The Necrofex Squad
Count Noctillus of the Vampire Dreadfleet is by far ane of the best Lords in the Vampire Coast DLC. This Davey Jones-Esque figure stands astride a walking colossus of ship parts and corpses as he commands the dead to rising.
Noctillus comes with a great arms build with his starting Necrofex that tin be a groovy source of artillery support in the early game. But what you want to focus on is the 20% reduced upkeep for Necrofexes that he comes with. This tin can be further improved through his abilities every bit a wandering horde unit, allowing for late-game Necrofexes to exist pumped out for 0 costs in ane turn.
9 Nakai And The Dreadsaurus Horde
Whilst his campaign isn't peculiarly popular with the community as its Vassals mechanic makes his gameplay a petty limiting, Nakai himself is still quite a beast on his own or in a co-op campaign with a friend.
This wandering Kroxigor, all the same, can be made even more terrifying past linking him up with a Dreadsaurus horde. Both come with a Cause Fright power that tin can tank enemy morale, which combined with their ability to completely break lines and high armor piercing stats, makes them perfect for that hard-hitting approach. Combine this with the free summons of Kroxigors of Nakai that can hassle the rear lines and you've got an unstoppable thundering horde.
8 Snikch And His Ninja Entourage
Deathmaster Snikch is a Lord-seeking missile on the battlefield. This Eshin Assasin tin take downward virtually Lords in a duel hands, but if you want to make an unstoppable Ninja Ground forces, then consider pairing him upwardly with a stack of Eshin Assasin Hero Units.
All of the units in this army, including the Lord, come with Undetectable and Subconscious as passive abilities, significant you can sneak right upwardly on the key targets in an army, hit them, driblet a concealment flop to vanish, and then run dorsum into the shadows for more than guerilla espionage.
7 Kholek and His Monster Mayhem
Aside from being the largest Lord in the game, Kholek on his own is an absolute monster. Combine him with a squad of fast-moving monsters like the Dragon Ogres or Anarchy Spawn, and he decimates anything and everyone.
Speed is Kholek'southward only main weakness, so having fast-moving support ensures he sticks around long enough to cause maximum harm. Combine him with a Ward Save amulet, a potion of healing to top up his already incredibly high pool of hitpoints, or a toughness potion for extra defense, and he'south just unstoppable.
6 Gelt and His Overwhelming Artillery
Someone who'southward not exactly known for subtlety is Balthasar Gelt. This gold-clad Lord never lowers his voice volume from 11, then the cleaved build that's ideal for him is suitably loud and can shatter the peace and repose of this popular medieval fantasy strategy game's quiet and serene lands.
Gelt on his own comes with a 10% buff for artillery in the Lord's army right off the bat, but confederating with Wissenland adds another 10% for artillery, and the Multiple Arms Barrels upgrade in the skill tree adds another viii% — you can see where this is going. Taking down the Lord of The Chase with Gelt also adds an extra 5% missile impairment on top of that total. Then, tardily-game Gelt with the right skills in Artillery tin take Hellblaster Volley guns that do over ane,000 damage per shot and Rocket Batteries with ridiculous range and almost 3 times the impairment.
five The Sisters of Twilight And The Waywatchers
The Wood Elves have had a major rework since they originally appeared in Total War: Warhammer i as part of Creative Assembly'southward popular Twisted & The Twilight DLC. Since then, they've go a joy to play, and, in the correct easily, they're incredibly powerful. The Twins Nestra and Arahan, for example, have everything in their skill tree catered to archery and keeping units pinned downwards from range.
A broken build for them relies on this past pairing them upwardly with Waywatchers and the Ash Amber Upgrade that provides 35% ammunition for all armies. The Twins and these units have strong base impairment stats as well as armor-piercing, and so the more than shots they can put out, the better. Combine this with their power to move and fire whilst staying hidden and a healthy stat bump to defense and accurateness whilst subconscious in woods, and they're a tough nut to crack.
iv Ikit and His Tech Coiffure
Ikit Claw is definitely the mad scientist personified in the Skaven. This technology-obsessed rat can be kitted out with quite the arsenal in the late game.
To outset off, you should follow his artillery skill tree and Skaven Workshop Weapons Team upgrades as much equally you lot can early on. Lightning Strike is also worth picking upwards, forth with the Skill Upgrade that buffs Weapon Teams above Rank 7. Then, in the army, equip Ratling Guns, Warpfire Throwers, Jezzails, and Warp Lightning Cannons and nothing should be able to become near you. Plus, having Ikit in his Warp Engine lets you micro-manage him to bait units into a long-ranged ambush or hunt down whatever that are routing.
3 Manfred And Two Necromancers
Sometimes simplicity is all you need to create quite the unstoppable forcefulness — this is the perfect case of that. Teaming upwards Manfred with Two Necromancers and a lot of Zombies tin can create an unstoppable wave of the dead.
This works by the Zombies slowing down enemy units whilst Manfred and the Necromancers use Winds of Death to cause either straight damage or large morale hits to the large clumps of units the Zombies are keeping at bay. Plus, zombies are cheap meat shields that can be summoned en masse again with Manfred's Raise Dead ability. This lets you continually churn out moving ridge after wave of Zombies that will gradually grind down any forcefulness you come up upwardly against.
ii Beastmaster Tree Lord
Sometimes you can find a build in Total War: Warhammer 2 that is just plain weird but surprisingly powerful. One such example is kitting out a Tree Lord with Beastmaster Skills for Drycha'southward Faction and then filling his roster with Spiders, Wolves, and Hawks.
What makes this build broken is that certain Tree Lords tin come with skills that boost beasts and creatures. Combine that with Speaker for the Wild, which improves speed and harm for Bats, Spiders, Giant Wolves, and Smashing Hawks (also equally providing Perfect Vigour), and you'll have a Lord that never quits, surrounded by a deadly fast-moving horde.
1 Malus and the Mindrazor
A lot of great content from the Warhammer books crossed over into the earth of video games through TW2. Ane graphic symbol that's pretty unique and powerful is Malus Darkblade, a Night Elf that's possessed by a Demon. This is expressed through stages of corruption and buffs corresponding to how much hold the Demon has over him. Whilst on his own Malus is already pretty powerful, with Okkam'southward Mindrazor, he tin can become godlike.
Okkam'southward Mindrazor provides a map-wide buff that boosts Weapon and Armor Piercing Damage by 50%. Combine this with Mortiferous Onslaught, which adds 25% weapon and Armor Piercing and The Blood Cost, which also boosts both of those stats past a farther 60%. After all of this, with a fully leveled Malus, you tin run across his damage output reaching ane,000 or more.
Nigh The Author
Source: https://www.thegamer.com/broken-lord-builds-total-war-warhammer-2/
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