Become Friendly With Booty Bay Again
Ye be lookin' for a Warcraft guide to pilfer yer Bloodsail Admiral'southward Hat and Blood Parrot, eh ye scallywag? Ye think ye've got what information technology takes to enlist in the ranks of the Bloodsail Buccaneers? Well, this here's yer ticket to a life of piracy.
But be warned... only those with a pirate'south center will earn their Bloodsail Admiral'due south Hat, and the ultra-rare pet parrot that information technology brings. Savy?
March 2009: In build 3.0 the achivement system revealed what Blizzard considered to be true vanity pets. Unfortunately, the Claret Parrot didn't qualify. As such, nosotros're no longer maintaining this guide. We volition get out it up for posterity, just know that it'south simply current to early Wrath of the Lich King content.
Contents
Condign a Pirate
1. The price of piracy
Piracy isn't for the faint of heart. And in World of Warcraft, this is peculiarly true. The Bloodsail boys that offer the quest to earn the admiral's lid (and the Claret Parrot pet) are the sworn enemies of the Steamwheedle Cartel which includes everyone's favorite friendly goblins. And so in order to get on good terms with the Bloodsail Buccaneers, yous'll accept to completely destroy your reputation with every neutral goblin faction in Azeroth. This means that whenever you lot step foot into Ratchet, Haul Bay, Gadgetzan, and Everlook, you'll be killed on site. Yet, your reputation can be restored... for a price.
Before you brand a snap-determination near earning your Bloodsail hat, carefully consider the downside (even if information technology is only temporary):
- Y'all'll be unable to use all three neutral auction houses in Azeroth.
- You'll exist unable to use all three neutral banks in Azeroth.
- You'll accept major difficulty hopping the boat betwixt Booty Bay and Ratchet.
- Yous'll be unable to use any goblin-run flight paths (such as those in Ratchet and United nations'Goro Crater).
- You'll accept major difficulty speaking to Landro Longshot, the goblin who allows you lot to redeem TCG loot items (including several other pets).
- You'll be unable to pickup or complete hundreds of quests that involve members of the Steamwheedle Cartel. Keep in listen, a few of these quests allow you to obtain additional pets, like a Mechanical Chicken, Worg Pup, and Smolderweb Hatchling.
- You lot'll be unable to level Cooking beyond 225, as the quest for Artisan Cooking is provided by a Gadgetzan-affiliated goblin.
- You'll have difficulty advancing or changing your Armorsmithing, Weaponsmithing, or Engineering profession beyond level 225.
- Yous'll find it very hard (if not impossible) to participate in the weekly fishing contest in Stranglethorn Vale.
- You'll spend countless hours killing tough Haul Bay Bruisers that drop absolutely nothing. (Note that as a rogue, y'all can pickpocket bruisers for a bit of loot, giving you at to the lowest degree a little something for your time.)
- You'll wind up shelling out hundreds of gold to repair your armor and to restore your Steamwheedle reputation.
Yup… piracy definitely has its price.
So whaddya say? Is it a pirate's life for you, matey? If so, proceed readin'. Otherwise, get dorsum tah land where ye belong, ya landlubber!
Blood Parrot
2. Simply I don't wanna exist a pirate!
"Simply I don't wanna be a pirate!"
— Jerry Seinfeld
Few could forget that high-pitched whine from Jerry when he was guilted into wearing a poofy "pirate" shirt on national television. If you share Jerry'due south sentiment, then NO HAT FOR YOU!
Unfortunately, in that location's simply no mode to get your Bloodsail hat without scrapping your reputation with those lovable goblins and plunging into a life of piracy. However, you lot could simply dabble in piracy. And then once you've gotten your prized chapeau and parrot, you can plough on those Bloodsails faster than yous can say, "YAAARRRRRR!"
Y'all're in for a long, tough grind to earn your Bloodsail Admiral's Hat. And you lot'll be hated past goblins everywhere long before you get your hat. But luckily, patching things up with the Steamwheedle Cartel won't take long at all… if yous've got the gold.
The Path to Piracy
iii. Pirate prerequisites
Your Bloodsail Admiral'southward Chapeau (and the Blood Parrot information technology summons when worn) are earned through a quest called Avast Ye, Admiral! This quest is offered by Fleet Main Firallon one time yous are:
- Friendly with the Bloodsail Buccaneers;
- Hated by Booty Bay.
Without BOTH the friendly and hated standings, this quest volition exist unavailable to you.
In that location is but one surefire mode get your Bloodsail reputation to friendly—kill the goblins alligned with Haul Bay—namely, level 77 Booty Bay Bruisers. Withal, at that place are other mobs to kill if y'all're leveling up and want to start early.
Circumspection: There are more than fifty quests that will negatively affect your Bloodsail Buccaneer reputation. Try to avoid these quests at all costs.
4. Faldir'south Cove: The 35-46 Bloodsail grind
If you're in the process of leveling, you lot can begin edifice your Bloodsail Buccaneers reputation as early as level 35. However, this method loses its effectiveness once you achieve level 47, when the cardinal mob no longer provides whatsoever experience and its rep value is reduced to one.
Assuming y'all oasis't killed whatsoever Bloodsail mobs or completed any of the quests linked in the cautionary note above, you lot're Bloodsail Buccaneers rep will begin at 35,500/36,000 hated (only 500 away from hostile). If you lot've already washed more than one or two quests, or killed more than a few Bloodsail mobs for sport or loot, you lot might be better off waiting until you accomplish eighty to brainstorm grinding rep.
To raise your Bloodsail rep (levels 35-46), open your reputation tab (accessed through your graphic symbol pane) and bank check off the "At War" box for Booty Bay. You'll then need to kill [38-39] Blackwater Deckhands along with the named mobs, [39] Helm Steelgut, First Mate Nilzlix, and Deckhand Moishe (all mobs are worth v rep a piece, merely the deckhands are reduced to one a piece beyond level 46). These mobs are located in Faldir'southward Cove, which is constitute in the Arathi Highlands forth the southwestern declension behind Stromguarde.
If your Bloodsail rep was never damaged, y'all'd have to kill 1,300 of these mobs to become to friendly. They're piece of cake kills (and they really drop silk and a scrap of silver), only they take about six minutes to respawn. There are 8-nine deckhands along with the three named mobs. Assuming you have no competition for these mobs, each round of killing will earn you a petty less reputation than killing three Haul Bay Bruisers. So this may not exist the most efficient style to gain Bloodsail rep, but does permit you to begin well earlier you reach 80.
Caution: Once your reputation falls to "unfriendly" with Booty Bay, leveling up to 60 will be much tougher equally you'll be barred from most goblin quests and transportation. Should information technology plummet to "hostile" or worse, you lot'll have to avoid all four neutral goblin towns altogether.
five. Killing Bruisers: The fourscore+ Bloodsail grind
Most players will have done several of the quests that compromised their Bloodsail rep while leveling. If you fall into that school, you'll need to impale Booty Bay Bruisers (or their big aristocracy brothers, Booty Bay Elites). Killing goblins other than bruisers is very inefficient. Even the elites are inefficient because they're nearly impossible to solo-grind. And most other Haul Bay NPCs grant simply 1 rep a piece and spawn a bruiser when attacked, making them inappreciably worth the effort. Thus, only the bruisers will internet you the kind of rep you'll need to achieve friendly with the pirates.
TIP: Before you get too crazy soloing bruisers, consider finding others who are willing to earn Bloodsail rep at your side. The grind can be accomplished in a fraction of the time with a group of friends.
Preparing for war
To brainstorm your cause confronting the bruisers, you'll want to hit the maximum level. The bruisers are e'er three levels below the max level (currently making them 77). Just they're non ordinary level 77s. They'll experience more like elite mobs. They hitting with crushing blows that deal 500-900 damage per striking and fifty-fifty more when they crit. Plus they have some other nasty tricks up their sleeves. Provided y'all've maxed your leveling and you've got some decent gear, open your reputation tab (accessed through your grapheme pane), and check off the "At War" box for Haul Bay. You may also want to check off the box to "Lookout man" your Bloodsail Buccaneer reputation.
Prior to starting your war on Haul Bay, exist sure to stock up on the post-obit supplies:
- Lots of high-level healing potions
- High-level mana, rage, or energy potions
- High-level bandages
- The near efficient food/water y'all tin can get (ask a friendly mage for some stacks to reduce your supply costs)
- Class-specific combat reagents and/or poisons
You can carry multiple stacks of all of these items since you won't have to worry well-nigh your numberless filling upwards with loot every bit you grind.
TIP: If you don't accept obligations to your order, you might consider respeccing for your bruiser grind. Y'all'll be putting in a lot of hours, then it's well worth the toll. Pick talents that maximize your DPS while also improving your survivability.
Close-range i-on-one combat
When fighting bruisers, you'll ideally want to engage them one-on-one at close-range. Because of their toughness, information technology's best to take them i at a time. Furthermore, if there are more than xx or so yards between you and the bruiser, he'll pull out his rifle. This rifle is the bruiser's main weapon used to neutralize "unauthorized" PvP combat in boondocks. It quickly fires shots with a spell-interrupting knock-back effect. So if you get hit, you tin can be repeated knocked across Booty Bay in a matter of moments, pulling additional bruisers as you go. Thus, for most classes, when a bruiser starts firing his knock-back rifle, be prepared to meet your maker.
Additionally, bruisers will cast nets on you lot as they fight, making it difficult to maneuver and almost impossible to escape. Yup, these guys really are a lot tougher than they look.
The Sweet Spot
Through trial and fault, players who take already earned their Bloodsail hat have discovered a "sugariness spot" where an infinite number of bruisers tin can exist spawned and killed one at a time, within close-range. This spot is the ideal grinding area for many classes. It's located to the left of the Plate-due north-Chain store, which is along the path between the tunnel into town and the blacksmith. But getting to this spot isn't easy.
TIP: It'due south good to become familiar with the all of the bruisers betwixt the entrance to Booty Bay and the Plate-n-Concatenation. Specifically, y'all'll want to study their respawn times and the pathing of all patrolling guards.
Getting to the Sweet Spot
When you approach Booty Bay, you'll likely be coming from the n by mountain. Two bruisers are stationed simply outside of the cave that leads to boondocks and can ordinarily exist pulled ane at a time, just sometimes pulling one volition trigger the other. While it's possible to take both bruisers at one time, well-nigh players prefer a 1-on-one fight. Thus, oversupply command abilities are very helpful hither. Effort to inch the fighting outside, abroad from the oral fissure of the tunnel, so as to not pull any bruiser patrolling within. 2 bruisers are a challenge; iii are potential suicide, even for those in ballsy gear.
After dispatching the guards outside of the cavern, kill whatever bruisers patrolling inside the cave. Ordinarily in that location are two that can be pulled separately if you lot fourth dimension information technology properly. Then yous'll need to kill the two bruisers guarding the cave exit into Booty Bay. These goblins cannot exist pulled separately, so again, crowd control abilities volition be very useful. Have the fight into the tunnel, so whatsoever passing patrols hopefully won't notice. Once these bruisers have been eliminated, you'll need to picket for patrols and accept them out one at a time. Typically there are two patrollers to kill.
By this point, you'll have killed 6-7 bruisers for 150-175 Bloodsail rep. (You become, girl!) Your chief target awaits—it's the stationary baby-sit side by side to the Plate-n-Chain (the start shop). Note that his position is likewise the spawn point for additional bruisers. Make your way toward him, stopping at the bend in the path where the wooden dock turns to a dirt route. This is your safety zone. Patrolling bruisers normally will not pass too closely to one another here. Information technology is also far plenty away from stationary baby-sit respawn points so that they won't pull. This makes it the perfect spot to eat, cast, and administer buffs.
From this spot, take a moment to make sure there are no additional patrols coming from the direction of the inn. If you lot see any, be sure to accept them out. Once you've eliminated all of the incoming patrols, you can begin your usual grind.
Grinding bruisers at the Sweet Spot
Believe it or not, when you're hated by Haul Bay, you'll actually accept an easier time grinding. You'll brainstorm your grind by killing the guard next to the Plate-n-Chain. Kite him abroad from this point as soon every bit y'all have the risk (usally the bruiser opens by rooting you in identify, so yous may have to wait a few seconds). Pull the fight toward the safety zone. If you fight him where he stands, and so another bruiser will spawn and charge you lot immediately after you've killed the starting time, giving you lot no time to heal. So it's best to take the fight nearly 10-fifteen yards to the left of the Plate-n-Chain. That way, you can control the respawns. When you lot're ready for another bruiser, simply motion toward the doorway of the Plate-n-Concatenation and one volition automatically spawn at the spawning point to protect the nearby civilians. Handle him exactly like you handled the last one. This volition give y'all a steady menstruation of bruisers to beat on.
CAUTION: Beware of respawns. Roughly every v minutes, the original guard you dispatched at the spawning point volition respawn and his timing can exist bad. Similarly, patrols tin can sometimes sneak up on yous. Then be sure to fully med up between bruiser fights so you can handle the adds when they come.
If y'all're not yet hated with Booty Bay, don't worry—you lot will be presently plenty. Merely until you are, bruisers volition but spawn when you set on a civilian. Focus your assault on one of the civilians inside the Plate-n-Concatenation (they are level 42 and 46 respectively—easy for a level eighty to kill). Impale the civilian first, then focus on the bruiser. And don't permit the civilian escape, or he may pull additional bruisers. Manifestly this method doesn't provide an endless supply of bruisers, but it won't be long earlier the guards you killed earlier respawn and provide yous with boosted provender.
When yous demand to med up, retreat toward the prophylactic zone described earlier. Apace eat, drink, and rebuff. While y'all're at it, bank check for respawned patrols and accept them out as necessary.
Then lather, rinse, and repeat your way to friendly.
TIP: The toughest function of the grind volition be getting from Hated to Hostile. For not-humans, you'll have to kill 72 bruisers for each bubble of reputation you gain with the Bloodsails. Merely hang in at that place—it'south smooth sailing once you hit the hostile mark, as it merely takes 6 bruisers for each chimera of Bloodsail rep thereafter.
6. Repairing your armor
Y'all'll never have to worry about getting to a vendor to empty your bags, since those stingy bruisers don't drop jack. The one thing you lot will need to exercise, however, is repair your armor. And yous'll need to repair it frequently.
Alliance characters should set their hearthstone to either Stormwind or Darkshire in Duskwood. Unfortunately, these are the closest points that allow for repairing. If you lot make your home in Stormwind, yous can also visit the banking concern as needed. From either of these points, the alliance pirate tin fly to the Insubordinate Camp in northern Stranglethorn Vale and then mount up and ride all the mode back to southern Stranglethorn. Horde characters will accept an easier commute by toggling themselves to Grom'Gol in mid-Stranglethorn. Regardless of your faction, mounted travel is the style to go since flying into Haul Bay is so risky.
Should you try to fly into Booty Bay, y'all'll have to fight at to the lowest degree ane or 2 guards upon landing and so fight your manner to the sweet spot for your usual grind. Rogues can Vanish, simply I've discovered that unlike stealth, bruisers can meet through Vanish. Even so, mages tin can bandage Invisibility and bruisers cannot sense invisible enemies. So my advice if you lot're a mage, rogue, or druid is to fly in In one case and see how you practice. If you have besides much trouble, stick to to galloping in from the north.
seven. Piracy and fame
As I began doing my Bloodsail reputation grind, there was a somewhat unanticipated perk: fame.
At present I'm not talking well-nigh widespread anybody-knows-your-name sort of fame, but it'south fame enough to describe a crowd. Passer-bys will often drib what they're doing to picket you trounce on bruisers (or to watch them beat on you). Some find it curious to come across you fighting the friendly goblins. Others watch becasue they expect to encounter some PvP action (since usually PvP is the only thing to send bruisers into a frenzy). And yet others volition cheer you lot on equally you lot fight against the establishment. Whatsoever their reasons, you are sure to concenter some spectators as you lot wage your state of war on Booty Bay. And that's why it's important to look your very best, like every pirate should...
viii. Looking similar a pirate
Since you're on your way to becoming a full-fledged outlaw of the Steamwheedle Cartel, why not expect the part? Of class, you'll desire to wearable only your best gear while yous're killing brusiers, but when taking a break from the grind or repairing, why not don something a picayune more appropriate for an up-and-coming pirate like yourself?
TIP: Y'all can expect similar a pirate while wearing your best gear by consuming a Savory Deviate Delight (found at auction). This tasty treat has a 50% chance to disguise you as a pirate for one hr. The other 50% of the time, you lot'll be transformed into a ninja.
One time you lot achieve a neutral standing with the Bloodsails, seek out Fleet Master Firallon for a quest called Dressing the Role. This quest provides you with some costless pirate duds that'll make yous expect similar your pirate cronies.
Non quite neutral withal? No problem! Yous tin always wear any of three swashbuckler'south shirts (crafted past 160-200+ tailors) along with whatever pair of pants and boots that will complement the look.
Before you get your Bloodsail chapeau, y'all can don an ordinary Admiral'due south Lid (crafted past 240+ tailors) or an eyepatch for some actress manner points. And finally, if you lot really want to outclass your beau Bloodsails, you lot'll keep the company of a parrot. Granted, information technology won't be a Blood Parrot, but you'll have ane of those soon enough. In the concurrently, consider traveling with some other pirate bird. In that location are several other parrot pets to fly by your side and consummate your wait.
Reputation Gains and Losses
9. Bloodsail reputation gains
The following table includes the Bloodsail Buccaneer reputation gains for all mobs mentioned in this guide. Humans, with their 10% faction bonus for diplomacy, are listed separately. Note that while elites share the same gains as bruisers, they are far less common and much tougher to grind, making bruisers the mob of pick.
Tabular array 9.one: Bloodsail Buccaneer gains
Bruisers | Elites | Faldir's Cove named mobs | Deckhands | Deckhands (at 47+) | |
---|---|---|---|---|---|
Non-humans | +25 | +25 | +5 | +5 | +1 |
Humans | +27.5 | +27.five | +v.five | +v.5 | +i.1 |
Here are the benefits for each Bloodsail Buccaneer reputation level you gain:
- Unfriendly — Bloodsail mobs will no longer attack yous unless provoked. Be certain to uncheck the "At War" box for your new Bloodsail buddies.
- Neutral — Dressing the Part (quest) becomes available.
- Friendly — Avast Ye, Admiral! (quest) becomes available.
10. Steamwheedle reputation losses
The following tabular array includes the Steamwheedle Cartel reputation losses for all mobs mentioned in this guide. Before your grind to friendly is over, you'll be hated with every group listed below.
Table 10.i: Steamwheedle Cartel losses
Bruisers | Elites | Faldir'south Cove named mobs | Deckhands | |
---|---|---|---|---|
Booty Bay | -125 | -125 | -125 | -25 |
Ratchet | -62.5 | -62.five | -62.5 | -12.5 |
Gadgetzan | -62.5 | -62.v | -62.5 | -12.5 |
Everlook | -62.5 | -62.5 | -62.5 | -12.5 |
xi. Lesser line figures
Table xi.i includes the reputation values forth with the total number of Haul Bay Bruisers you'll have to kill to improve your standing at each level. Again, humans with their ten% faction bonus have been listed separately.
Table 11.i: Reputation & impale count
Continuing | Reputation | Brusiers to kill (non-human races) | Brusiers to kill (humans) |
---|---|---|---|
Hated Hostile | 0-36,000 | one,440 | i,310 |
Hostile Unfriendly | 0-iii,000 | 120 | 110 |
Unfriendly Neutral | 0-3,000 | 120 | 110 |
Neutral Friendly | 0-iii,000 | 120 | 110 |
If yous did most of the early on Stranglethorn Vale quests as well as those that involved killing Bloodsail pirates during your leveling days, you're in for a long grind. Depending on your standing, you'll have to kill anywhere from 1,300 to i,800 Haul Bay Bruisers (almost i,200 to 1,650 if yous're homo). At 30-40 bruisers per 60 minutes, most players will spend almost thirty-40 hours grinding to friendly. Sounds similar fun, right?
Condign an Admiral
12. Avast Ye, Admiral!
Once you lot've finally reached friendly with the Bloodsail Buccaneers, you tin can selection up the quest Avast Ye, Scallywag (available at level 55) from "Pretty Boy" Duncan. This quest, which but involves talking to Duncan, is the prerequisite for the quest that rewards your admiral's chapeau.
Avast Ye, Admiral! requires that y'all impale [threescore] Businesswoman Revilgaz and [60] Fleet Master Seahorn. While these NPCs won't exist tough to dispatch at level lxx, they are situated atop of the inn, which is one of the all-time-defended areas in Booty Bay. You lot can pull each separately. However, attacking either will immediately cause two bruisers to spawn and attack you lot. This makes the task tough (merely not impossible) to do alone. You may want to recruit a few or 2 to help.
thirteen. A lilliputian help from yer mates
Exist certain that your friends toggle the "At War" box with Booty Bay before you lot brainstorm the fight. They also should sympathize that at that place is a chance they will lose Booty Bay rep (and a bit of Steamwheedle rep besides). If they practice nothing more than oversupply-command, they shouldn't lose any. But if they impairment whatever of the NPCs or give you heals or buffs during the fight, their Booty Bay rep will have a pocket-size hit. But then, most people aren't concerned with their Steamwheedle/Booty Bay rep, as information technology doesn't grant them anything special.
With one or ii friends healing you, providing additional CC, and fighting if necessary, y'all should have footling trouble completing the quest. But remain focused on killing the Barron and Fleet Master while your friends distract the bruisers. Don't worry about dying—simply worry about taking down the two targets. Upon completing the quest, head back to the Bloodsail fleet principal and get your much-deserved Bloodsail Admiral'south Lid and Blood Parrot. Relish the moment, you dirty scoundrel—y'all earned it so some.
Now that you lot've got your awe-inspiring lid and amazing pet parrot, you're done, right? Incorrect. Information technology'due south time for you to repay your debt for the countless goblins yous slaughtered and restore your Steamwheedle standing, again allowing y'all to access neutral banks, auction houses, flight paths, etcetera.
Repairing Your Steamwheedle Reputation
14. While preserving your Bloodsail continuing
Once you take the chapeau and the pirate clothes, there'south nothing else y'all tin get from the Bloodsails. It's unknown whether Blizzard will add any new content for friends of the Bloodsail Buccaneers, merely it'due south pretty unlikely since so few are willing to practise the grind. Simply if you lot insist on restoring your Steamwheedle rep while maintaining your friendship with the Bloodsails, you have a couple of options.
Repeatable Quests in Dire Maul
Probably the fastest way to improve your continuing with the Steamwheedle goblins without sacrificing your Bloodsail amalgamation will take you into Dire Maul due north (in cardinal Feralas). However this method as well involves the near risk and some classes may have trouble doing it solo. Before y'all caput into Dire Maul, bring the post-obit for maximum reputation gains:
- 4 Bolts of Runecloth
- viii Rugged Leather
- 2 Rune Thread
Upon inbound the instance, y'all'll have a couple of objectives. First y'all'll want to kill ogres (or dominate mobs) until you go the Gordok Shackle Key. Your 2nd objective involves retrieving Ogre Tannin which is found in a basket in the far corner of the balustrade after passing Guard Slip'kik and turning the corner. One time you have the central and the tannin, brand your style to Knot Thimblejack who will give you a quest to create the Gordok Ogre Arrange. Plough in the trade goods your brought along with the tannin and you'll earn 75 rep with all iv Steamwheedle towns. And then utilise the key to free Knot, giving you an additional whopping 350 rep across the board. Once Knot is freed, you can access his cache for a few goodies.
TIP: And then long as you have the Gordok Shackle Key, you can free Knot Thimblejack for 350 rep without worrying near rounding upward the trade goods to make the Gordok Ogre Suit. You won't get the 75 rep, but you also won't have to spend gold on the trade goods or gamble your life retrieving the Ogre Tannin.
Repeatable Quests in Feralas
Another method, ane which is safer than heading to Dire Maul but slower, involves traveling to the western coast of Feralas. Near the docks, you lot'll notice Zorbin Fandazzle. He tin offering you two repeatable quests that you tin do right in that location in the area to simultaneously bolster your rep with all four Steamwheedle factions. You'll earn 25 rep beyond the board for Zapped Giants and 25 rep for Fuel for the Zapping as well. These quests involve depression drop rates and limited mobs that take a while to respawn, making them time-consuming and dull. Only hey, if you desire to preserve your Bloodsail rep, this is one more than way to do information technology.
Pirate, Bandit, and Venture Co. Grinding
A third way to earn your Steamwheedle reputation without compromising your Bloodsail rep involves killing scores of lower-level pirates, bandits, and Venture Co. mobs.
The Southsea Freebooters only south of Ratchet make easy targets, equally all of them are level 16 or lower and can be slaughtered in droves very quickly. Each of these is worth 5 rep for Ratchet, and 2.five for the other three groups. Named mobs are worth slightly more.
Wastewander Bandits southeast of Gadgetzan span the lower 40s and can be killed fairly quickly at level 80. Each of these is worth five rep for Gadgetzan, and 2.5 for the other three groups. Named mobs are worth slightly more. Make sure yous save your Wastewander H2o Pouches to plow in for add-on reputation gains (+10 Gadgetzan rep for every v pouches) once you go neutral with Gadgetzan.
The Venture Co. goblins throughout Stranglethorn Vale too provide a small amount of rep. They are worth 5 rep a slice for Booty Bay and 2.5 for the other groups.
15. While collecting more than pets
So you've damaged your Booty Bay rep going subsequently your Bloodsail Parrot. Well, repairing your rep doesn't have to be all bad news... what better way to practise it than to collect more pets! (Note that this method WILL compromise your Bloodsail standing.)
Collect the Mechanical Chicken!
There are the three homing beacons y'all use to detect the three OOX (mechanical chickens) in the game. The homing beacons are random drops with roughly a 1% drop rate in each of their respective zones:
- Observe OOX-09/HL! (Hinterlands) : +250 rep Booty Bay (-250 Bloodsails)
- Discover OOX-17/TN! (Tanaris) : +250 rep Booty Bay (-250 Bloodsails)
- Observe OOX-22/Iron! (Feralas) : +250 rep Booty Bay (-250 Bloodsails)
Next, you'll escort the chickens out to their safe zones with the following quests provided:
- Rescue OOX-09/HL! (Hinterlands) : +350 rep Booty Bay (-350 Bloodsails)
- Rescue OOX-17/TN! (Tanaris) : +350 rep Booty Bay (-350 Bloodsails)
- Rescue OOX-22/Iron! (Feralas) : +350 rep Booty Bay (-350 Bloodsails)
And finally, after rescuing all three, report to Oglethorpe Obnoticus in Haul Bay and y'all can go a concluding quest, An OOX of Your Ain, that rewards the Mechanical Chicken. This last quest yields a whopping 500 rep with Haul Bay (-500 Bloodsails).
Collect the Hyacinth Macaw!
If you lot nonetheless find yourself unwelcome in Haul Bay, you can also grind the diverse Bloodsail Pirates in Stranglethorn Vale to attempt to get the elusive Hyacinth Macaw. The Bloodsail mobs yield only 1 rep each (with a loss of 25 Bloodsail rep), merely you lot'll likely have to kill a throng of them to go the Hyacinth—this pet has arguably the everyman drop rate in the game.
In the end, you'll earn +2300 rep obtaining the Mechanical Craven, besides as all rep killing pirates to get your Hyacinth. Between the two, you should exist sitting pretty with Haul Bay in no fourth dimension. And all yous had to do was collect a few more than pets.
xvi. Betray the Bloodsails!
Repeatable Plow-In Quests
After spending days, weeks, and possibly fifty-fifty months grinding bruisers to go your Bloodsail Admiral's Hat, most people will be in no mood to grind their Steamwheedle rep support to neutral. Luckily, at that place's a quick, albeit plush, method to recover reputation with all four goblin cities.
Exterior of each goblin metropolis you'll find an NPC you can actually speak to. Each NPC offers a repeatable quest to plow in twoscore of a certain type of textile along with 4 common trade goods purchased from ordinary vendors. Upon completing the quest, you'll gain 500 rep with the goblin town that the NPC represents. Additionally, you lot'll proceeds 250 rep with the other three towns. Yet, these reputation gains come at the price of losing 500 reputation with the Bloodsail Buccaneers per turn-in.
TIP: You lot will need tons of linen, silk, mageweave, and runecloth to restore your reputation (no wool, withal). So if you lot're getting tired of grinding Booty Bay Bruisers, consider taking a intermission and farming some textile instead. It volition eventually be put to adept use.
Each of the 4 quests featured in table xv.1 may exist repeated until you lot're neutral with the related boondocks.
Table xv.1: Repeatable reputation quests
Town, Quest & NPC | Required Mats. | Steamwheedle Gains | Bloodsail Losses |
---|---|---|---|
RATCHET: Mending Old Wounds: See Mupsi Shacklefridd | 40 Linen Cloth; 4 Empty Vials | Ratchet: +500 Booty Bay: +250 Gadgetzan: +250 Everlook: +250 | -500 |
Booty BAY: Traitor to the Bloodsail: See Bloodsail Traitor | 40 Silk Cloth; 4 Ruby Dye | Ratchet: +250 Booty Bay: +500 Gadgetzan: +250 Everlook: +250 | -500 |
GADGETZAN: War at Sea: See Rumsen Fizzlebrack | 40 Mageweave Cloth; 4 Potent Flux | Ratchet: +250 Haul Bay: +250 Gadgetzan: +500 Everlook: +250 | -500 |
EVERLOOK: Making Apology: See Bronn Fitzwrench | 40 Runecloth; 4 Coal | Ratchet: +250 Booty Bay: +250 Gadgetzan: +250 Everlook: +500 | -500 |
Circumspection: Don't overstock more cloth and/or tradegoods than you'll need. Recall, the quests in the table above are only available if your reputation with the related town is below neutral.
Individuals at WoWWiki have calculated the number of materials required to reach neutral with each goblin town, bold you are completely hated by all 4. See the table beneath.
Tabular array 15.2: Material totals per town
Cloth count | Merchandise supply count | |
---|---|---|
Ratchet | 168 stacks of Linen Cloth | 336 Empty Vials |
Booty Bay | 84 stacks of Silk Cloth | 168 Red Dye |
Gadgetzan | 42 stacks of Mageweave Cloth | 84 Strong Flux |
Everlook | 22 stacks of Runecloth | 44 Coal |
If you turn in all of these materials, starting with Ratchet and ending with Everlook, you'll be honored with Ratchet, friendly with Booty Bay, neutral with Gadgetzan (almost friendly), and neutral with Everlook. Yous'll also exist about 200-400 gilt poorer if you buy the cloth from your auction firm.
Due to spill-over rep, you will only have to turn in half the amount of materials with each successive town you visit. So if you begin turning in materials to Booty Bay and move to Ratchet second, you'd need 168 stacks of Silk and 84 stacks of Linen. Additionally, the town you visit first will be the 1 where you're honored and you'll exist just a smidge into neutral for the town you visit last. Then if you're more concerned virtually your continuing with a given boondocks rather than the cost of materials, you may want to do your plow-in quests in a different society.
Turn in all of the same cloth and trade supplies and you'll exist back in the adept graces of the Steamwheedle goblins and you can wearable your Bloodsail Admiral'south Chapeau around them with pride. Congratulations!
Bloodsail Bloodbath
If y'all don't heed doing more grinding, experience free to stab your Bloodsail buddies in the dorsum... repeatedly! Every Bloodsail mob you lot slaughter is worth 1 rep with Booty Bay and 0.5 with the remainder of the Steamwheedlers. Fleet Master Firallon is worth 25 / 12.5 rep and the other named mobs are worth 5 / 2.5 rep. A level fourscore should have no problem massacring these pirates en masse. Plus, as noted in the preceding section, you have a take chances to go the extremely rare Hyacinth Macaw. This method isn't quick, but it won't cost you whatever gilt and you'll even profit as you kill and loot your mode back to neutral with the Cartel.
In Closing
17. Author's note
When information technology came to earning my ain Bloodsail Admiral's Chapeau, I chose to practise so with my human rogue. As a dual-boxer, I had some aid from my druid, who was there strictly for healing and moral support. The healing greatly reduced my reanimation and allowed me to accept on several bruisers at one time. In the end, I was able to become my Blood Parrot after about ten solid hours of grinding.
For those who are curious, I prepared this guide by compiling pertinent information from many unlike sources. I've pooled data from other websites, interviews with players who earned their hats, and some experimentation on my ain part.
I wish all of you prospective pirates the best of luck in earning your Bloodsail hat and parrot! Yaaarrrrr!!!
Terminal updated: March 2009 - no longer existence maintained
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Source: https://www.warcraftpets.com/guides/other/bloodsail-faction/
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